MoveSpriteX
MoveSpriteX SpriteIndex, Xdist#
 
Parameters:

    SpriteIndex = The identifier of the sprite you wish to create
    Xdist# = The value to add to the Sprites X positon
Returns: NONE
 

      MoveSpriteX changes the sprite current position by applying a change to the X position of the sprite.

      It is the same as the following manual calculation.

  
  newx#=GetSpriteX(SpriteIndex)+Xdist#
  y#=GetSpriteY(SpriteIndex)
  PositionSprite SpriteIndex,newx#,y#
  




FACTS:


      * MoveSpriteX does not effect the Z position of this sprite. If you wish to the change the depth, then use MoveSpriteZ.





Mini Tutorial:


      Create a sprite, set it's position, move it and display its new position to the screen.

  
; Create the Sprite
  CreateSprite 1
  
; Set this sprites entities X and Y Positions to 100x,200y
  PositionSprite 1100,200
  
; Add 10x to this sprites X Position.
  MoveSpriteX 110
  
; Read and display sprite 1's position X,Y and Z position to the screen.
  Print GetSpriteX(1)
  Print GetSpriteY(1)
  Print GetSpriteZ(1)
  
; Display the Screen and wait for the user to press a key
  Sync
  WaitKey
  



This example would output.

  
  110.0
  200.0
  0.0
  

 
Related Info: MoveSprite | MoveSpriteY | MoveSpriteZ | PositionSprite | PositionSpriteX | PositionSpriteXYZ | PositionSpriteY | PositionSpriteZ :
 


(c) Copyright 2002 - 2024 - Kevin Picone - PlayBASIC.com