This is the 8th look at writing a tool that can handle most syntax level conversions from Blitz BASIC into PlayBasic compatible syntax.
In this episode we take a quick look at the results of the optimization pass applies to the freshly converted BlitzBASIC code. In this video; the code is set up to perform the optimization pass upon pressing the enter key. We test various source codes from one with than less than a hundred lines through to the Xlnt GUI source code which is over 8500 lines and it barely impacts the frame rate.
Hello, I have been working on this ported code for 2 months. this is version 1, with only enough active menu's to re-create the cover of the book.
the original book is called "Amiga 3D Graphic Programming in BASIC" published in 1989.
i purchased the book in 1990 when i owned an Amiga 500. i never got around to coding the book back then, but over the last several years i have studied up on 3D, so thought i would give it a try.
well, success. i got the ray tracing up and running, the main scene (with default objects to re-create book cover) working, and the editor is active enough to see the objects from the main scene.
i will get the editor and main scene running more complete in version 2. i did notice it will be a learning curve to use this program, because of the way it is set up...
to port the code took time because i needed to use another 5 books for reference to know the commands and libraries etc in this 3D book.
the other books i referenced are:
> AmigaBASIC Inside and Out
> Amiga Graphics Inside & Out
> AMIGA ROM KERNAL REFERENCE MANUAL: Libraries & Devices
> AMIGA ROM KERNAL REFERENCE MANUAL: Includes & Autodocs
> Amiga Machine Language
i am sure glad i had all these books from the old fashioned days.
also the book had obsolete sections of code that are not relevant to modern day computers.
to get some scope of old computers vs new computers, the book said to allow up to 3 days to render if using full res (640 * 400) or 1 day at half res. well... my computer rendered at 1600 * 960 and took 22 seconds, lol.
NOTE: to look at the 'editor' to see the scene objects in it, select it from the drop down menu : Editor > Start Editor.
This is the first blog for 2022 and it picks where the previous one left off talking about the forums and then moving onto big ticket questions such as where to now ?
PlayBasic - Code Snippet Mode7 cart racing demo by Stevmjon & Scott_Bro - (2021-11-02)
This video features Steve's 4th edit of the Mode7 demo that he and Scotty Bro have been working on in recent weeks. You can find this and other various PlayBasic source codes in the series on our forums.
PlayBasic V1.65C2 Retail Upgrade Released (10th Jul, 2021)
PlayBasic V1.65C2 _Retail Upgrade_ Now Available (10th July, 2021)
The PlayBasic V1.65C2 package includes updates of PlayBasic Compiler, Release / Debug Runtimes, SLIBS, DOCS & IDE V1.17b.
The V1.65C2 release is the fourth major release of the next generation of the PlayBasic virtual machine. This is a stabilization release, encompassing the last two years of bug fixes into the upgrade.
Reminder: The new runtime doesn't support reading from types that don't exist, which can cause old programs to fail at runtime. For a full V1.65C2 development story read the PlayBasic V1.65 blogs and for V1.65 related errors, post them in the V1.65 bug reporting thread on the forums.
This is the third blog for 2021 and covers recent forum releases, media indexes/ banks library replacement & interface - Wolf 3D - Web issues and more..