NEWS ARTICLES


    What's News in the PlayBasic world ? - Find out here.




 PlayBasic V1.65C _Retail Upgrade_ Now Available (21st Oct, 2018)

By: Kevin Picone Added: October 21st, 2018

Category: All,Retail,Update,Upgrade,Blog





PlayBasic V1.65C _Retail Upgrade_ Now Available (21st Oct, 2018)



     The PlayBasic V1.65C package includes updates of PlayBasic Compiler, Release / Debug Runtimes, SLIBS, DOCS & IDE V1.17b.

     The V1.65C includes third major release of the next generation of the PlayBasic virtual machine. In this build 100% of the commands now executed on the new VM side, giving much higher execution performance than V1.64 and previous legacy builds. The main objective of V1.65C revision was to catch the last remaining problems or missing functionality from the previous V1.65 releases, which I thing we've about covered now. There's still some features missing from the V1.64 era of the runtime that are not in v1.65c such as sequential type access optimizations, but that will reappear in the later build.

     Reminder: The new runtime doesn't support reading from types that don't exist, which can cause old programs to fail at runtme. For a full V1.65B development story read the PlayBasic V1.65 blogs and for V1.65 related errors, post them in the V1.65 bug reporting thread on the forums.


Downloads


     Download PlayBasic V1.65C Retail Upgrades From Forum





 PlayBasic blog - PBV165C Beta 41 release - Steves 3D demo (2018-07-01)

By: Kevin Picone Added: August 7th, 2018

Category: All,Blog,Video,3D

PlayBasic blog - PBV165C Beta 41 release - Steve's 3D demo (2018-07-01)








 PlayBasic V1.65C Beta 39 - It LIVES

By: Kevin Picone Added: July 17th, 2018

Category: All,Update,Upgrade,Beta,Blog

PlayBasic V1.65C Beta 39 - It LIVES

     Just wanted to say that this morning the new build process finally sprang to life, after a number of trouble shooting sessions. This means that the current build includes the ironed out new APP format (localized) and it's new startup sequence. Long story short, this mean the runtime can be built into the release and debug editions and thus exe's can be built, but they work.

    There's still some missing things from the APP format such as a replacement of the initial properties, which were a binary hunk in the original byte code, but could be replaced with either a text version or default startup function appended to the user code. Something like the latter will need to done at some point, but I'm in no rush with that.

    Now what ? Well, it means we head into a clean up phase in order to build a release build from the V1.65C code bases, stuff like cleaning out legacy code & debug code from the runtimes. It'll need some testing in the wild that's for sure and there's some compiler features that are not present in v1.65 at all, but it's working and that's all I care about today...Tomorrow is another day!

    Have fun !





 Ideas For Making a game Video Series

By: Kevin Picone Added: December 7th, 2017

Category: All,Tutorial,Game Making,Blog,Video

PlayBasic Live: Making a Game series - So what type of game prototype ??

I would like to make some more video series that show hands on, line by line coding of a game.. but what game(s) would be interesting ??

The thing to consider is the series need to be interesting enough for people to want to watch, not require tones of media, or if so, there's enough free media packs out there that we can use to build a working prototype and supply the media to user so they can 'see' how things are used..


Related Links:

- Rygar Arcade

PlayBasic Video Blog Ep #0006 (2017-12-09)


Visit the thread to add your ideas what types of games we should make for our tutorial series




Viewing Page [2] of [2]



 

 
     
 
       

(c) Copyright 2002 / 2024 Kevin Picone , UnderwareDesign.com  - Privacy Policy   Site: V0.99a [Alpha]