NEWS ARTICLES


    What's News in the PlayBasic world ? - Find out here.




 PlayBasic Source Code - Super Sample Demos - (28th March 2020)

By: Kevin Picone Added: December 18th, 2019

Category: All,Source Code

PlayBasic Source Code - Super Sample Demos - (28th March 2020)

This little demo is a combination of some older effects, written many years ago that dabbled with doing super sampling approximations in PlayBasic in plain old software rendering.

The effects are drawn to an external buffer that's twice the needed size, then blurred and bilinear filtered when drawn. Which gives a fairly nice looking result. The demo is frame limited, but even without that, it's pretty slow. Would be more efficient to do the sampling and blurring together.

Video:

Music: Heaven_and_Hell by Jeremy Blake

Source Code: Download Source Code





 PlayBasic To Dll V0.99l (Free Edition) Released

By: Kevin Picone Added: May 23rd, 2019

Category: All,Tools,PlayBasic2DLL,Machine Code


PlayBasic To Dll V0.99l (Free Edition) Released


          Here's revision l of PlayBasic2DLL V0.99 package. This update removes the need for the retail key making the software FREE.

    This tool is intended for use with PlayBasic V1.64P4 retail updates !

     Read the PB2DLL development blog for the latest download !





 Building a Basic 3D Engine (in PlayBasic)

By: Kevin Picone Added: April 29th, 2019

Category: All,3D

Building a Basic 3D Engine (in PlayBasic) by Stevmjon

     Here's some videos showing Steve's progress of building a 3D software rendering engine in PlayBasic. If you follow the thread (link bellow) he started with humble wire frame beginnings, all the way through to perspectively correct textured map engine with sliding collision. No mean feet !!

Video:





Related Links:

- Read Building a Basic 3D Engine by Stevmjon

- A Crash Course In BASIC program Optimization






 Happy New Year Coders

By: Kevin Picone Added: December 31st, 2018

Category: All,Video

Happy New Year coders

Demo by: Kevin Picone

Music by: https://BenSound.com



Get Source Code





 Merry Christmas and Happy New Year

By: Kevin Picone Added: December 25th, 2018

Category: All

Merry Christmas and Happy New Year

     Some silliness for the holidays







 PS3D and Voxel Terrain

By: Kevin Picone Added: December 17th, 2018

Category: All,3D,Terrain

PS3D and Voxel Terrain

Here's some example source codes that have been releases this week, including a revision of Scotties Voxel Terrain as well as an 'as is' version of the Play3D libraries.

Video:





Related Links:

- Scotties Voxel Terrain Source Code
- PS3D- Play Soft 3D library Source Code
- A Crash Course In BASIC program Optimization
- Music By: https://BenSound.com





 Review of old 8bit and 16bit programming manuals

By: Kevin Picone Added: December 1st, 2018

Category: All,Blog,Video

Review of old 8bit and 16bit programming manuals for Apple - C64 and Amiga(2018 11 29 ))

     This is not video about PlayBasic but rather it's a nostalgic look back how the I got into programming via exploring some of the old school programming manuals and hardware manuals that i still have, even long after moving on from those systems.

    Music: https://BenSound.com







 PlayBasic V1.65C _Retail Upgrade_ Now Available (21st Oct, 2018)

By: Kevin Picone Added: October 21st, 2018

Category: All,Retail,Update,Upgrade,Blog





PlayBasic V1.65C _Retail Upgrade_ Now Available (21st Oct, 2018)



     The PlayBasic V1.65C package includes updates of PlayBasic Compiler, Release / Debug Runtimes, SLIBS, DOCS & IDE V1.17b.

     The V1.65C includes third major release of the next generation of the PlayBasic virtual machine. In this build 100% of the commands now executed on the new VM side, giving much higher execution performance than V1.64 and previous legacy builds. The main objective of V1.65C revision was to catch the last remaining problems or missing functionality from the previous V1.65 releases, which I thing we've about covered now. There's still some features missing from the V1.64 era of the runtime that are not in v1.65c such as sequential type access optimizations, but that will reappear in the later build.

     Reminder: The new runtime doesn't support reading from types that don't exist, which can cause old programs to fail at runtme. For a full V1.65B development story read the PlayBasic V1.65 blogs and for V1.65 related errors, post them in the V1.65 bug reporting thread on the forums.


Downloads


     Download PlayBasic V1.65C Retail Upgrades From Forum





Viewing Page [4] of [32]



 

 
     
 
       

(c) Copyright 2002 / 2024 Kevin Picone , UnderwareDesign.com  - Privacy Policy   Site: V0.99a [Alpha]