EXAMPLE SOURCE CODE



 Sinus Height Map

By: Kevin Picone Added: November 4th, 2010

Category: All,3D, Effects


     This routine rotates and projects a 2d/3d plane of vertex. What's interesting is that rather than this being a static plane, the heights are created real time sine (plasma) formula. This height data is then scrolled across the matrix like table...

     To speed up the rotation time, the projection routine uses common point rotation along the X and Z axis. This means that to rotate a point there's no mult's in the inner loop. It also works just dandy for 3D axis rotation also, more so actually.

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