EXAMPLE SOURCE CODE



 Flood Fill Path Finder

By: Kevin Picone Added: July 31st, 2015

Category: All,AI,Algorithm


    This code is a version of my flood fill path finding routine that was originally written way back in the late Amiga days, some 20 odd years ago now. The raw concept was inspired by the game Chaos Engine by the Bitmap Brothers, which featured a cooperative mode with a second AI player, even when playing in single player modes. What struck me was how well the AI player could fight and locate power ups, which seemed just like the a human player at the time. Today this kind of AI has is almost common place, but it seemed new back in the 16bit days. I don't actually know how Chaos Engine's AI algorithms work, just that it was seed for this idea. But like a lot of good ideas, this just ended up gathering dust on my legacy hard drive until now.

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