This is a small collection of mostly game example source codes. These source codes are made available to help PlayBasic programmers kick start their game programming journey.
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A brand new demo of the famous Amiga game, Shadow Of The Beast. This demo gives you limited control over the Beast and allows you to play across the full first level of the game (minus any enemies) - a total of over 2 minutes from one side to the other!
This is not intended to be a complete game, and I have no intention of making it so or developing it further (although I had originally intended to put a scrolling message in the black border at the bottom).
This is also not intended to be an exact remake of the original level, rather an interpretation of it.
I wrote Pong! in a day and a half mostly to escape the bigger projects I have going now. The novice can learn from the code - if they want - but I must warn you that Pong! is neither optimized or commented. Rather, it's a pile of programming slop. Instead, you can poke and fiddle at it. Add features. The game is not customizable and has no graphical or user interface so I suggest you READ the readme.txt file before playing. At the moment it only goes to 25 points and ends abruptly....
This is rather nice platform/shooter (with nice weapons + even roaming alien AI) written by a first time game programmer.
The code was tested PlayBasic v1.62 / 1.63 (was originally written in PB1.33)
This game example developed a few years ago now by an old member Tracy. Being his first game (his first program ever apparently) the game built from a combination of various tidbits that come with PlayBasic and lots of good old fashion fun and enthusiasm. Which has certainly transpired into a fun game demo.
The interesting thing about this demo is that contains a bunch of sprite effects and as some really rather interesting weapons for the player. You've no doubt seen the backdrop art before (the demo was originally built off the 2d platformer demo that comes with PlayBasic) , and most of the sprites are ripped unfortunately. It's kind of bizarre as the player has different characters for different animations. Walking is guy in a overcoat, flying it's a dragon..
Anyway, Feel Free to be the next link in the chain and this code further !
This demo is based upon the original 2D platformer example from the PlayBasic example pack, the only difference is that this version projects the 2D scene into 3D space. This lets the player view the 2D game in a 3D space.
This is a fairly simple example of how you could set up a street fighter/mortal combat styled fighting game. The demo doesn't include any combat, just the player movement and a perspective camera so the scene has depth.
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