New to programming and need some help getting started ? - Well, then our tutorial section will help kick start your programming adventure.
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Found #12 items in this category
Title
PlayBasic Tutorial 1- Hello World Lesson
No Pic
Category
All,Video,Beginner,Getting Started
Author
Kevin Picone
Date
28,Dec,2010
Description
This simple 'fly-on-the-wall' tutorial is aimed at those brand new to PlayBasic programming. The lesson introduces the first time programmer to some of the core commands found in the PlayBasic language.
The objective of this lesson is to demonstrate how to display text messages such as "Hello World" using the PRINT command. Rather than learn about the boring bits such as Variables / Arrays and control loops up front, here we just want to get something on screen quickly. As such, the tutorial focuses solely upon the PRINT, INK, RGB, SYNC and WaitKEY commands.
The tutorial is captured in 1440x * 900y resolution. So we recommend watching it in the highest resolution you can. As some of the on screen text can get a bit small otherwise.
This tutorial introduces a concept of managing the life cycles of a many characters within our game. If we think about it, the characters in our games will generally have three main life states. They're Born, they live out their purpose and ultimately they die.
So in this tutorial we're going to use a Typed Array to hold handle various game characters. The initially version starts out simple, and shows how we can presents characters in typed arrays, with each revision we progress the code until we've create create a frame work that can allow us to manage the life cycles of as many characters as need be.
Learn basic game programming in this 10 part tutorial series for beginners. This series covers everything from Variables, Arrays, Program Structure, Loops, Functions through to various articles on game timing and logic.
This tutorial (in the form of an FAQ) is to help people new to PlayBasic, find their way around the PlayBasic IDE (The editor) so they can start testing the included projects, or start experimenting with their own projects.