New to programming and need some help getting started ? - Well, then our tutorial section will help kick start your programming adventure.
If you're looking for more Source Code / Tutorials & Media ? - Then remember to visit the PlayBasic Resource board on our forums.
This tutorial introduces a concept of managing the life cycles of a many characters within our game. If we think about it, the characters in our games will generally have three main life states. They're Born, they live out their purpose and ultimately they die.
So in this tutorial we're going to use a Typed Array to hold handle various game characters. The initially version starts out simple, and shows how we can presents characters in typed arrays, with each revision we progress the code until we've create create a frame work that can allow us to manage the life cycles of as many characters as need be.
Learn basic game programming in this 10 part tutorial series for beginners. This series covers everything from Variables, Arrays, Program Structure, Loops, Functions through to various articles on game timing and logic.
This tutorial (in the form of an FAQ) is to help people new to PlayBasic, find their way around the PlayBasic IDE (The editor) so they can start testing the included projects, or start experimenting with their own projects.
This tutorial demonstrates one possible solution (and pitfalls) to approximate 'consistent' movement and spawning rate in a game, regardless of computers physical frame rate.