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 New Features Coming to PlayBasic V1.64k

By: Kevin Picone Added: November 2nd, 2009

Category: All,Upgrade,Learning Edition

     PlayBasic is a progressive product, as such, we're always striving to improve its functionally for our users, from the power of the command sets and core language, through to the products help and example packs. Which is no exception in the next scheduled upgrade.

     So far development has only been in progress for a couple of weeks, mainly focusing upon compiler and runtime additions to the package. In terms of the compiler/syntax, the latest editions involved various C styled short cut operators such as the ++, --, +=, -=, *= , /=, various automatic casting operators and the long awaited ability to return user defined types from functions. All of which will make writing your games easier. These math operators in particular are a great way short cut long math expressions into more compact, and in some cases, faster code.

     Other changes thus far have been to the runtime technology that PlayBasic used to execute your programs. These changes revolve around how the PlayBasic runtime stack and pointer operations work. While there not exciting features, such improvements allow the runtime to better execute your programs. So often small changes in the low level technology, can enable our programs to perform more calculations, which ultimately means our games can run a faster.

     Beyond the compiler/runtime additions, we'll be adding more features to graphics commands, updating the help and of course addressing any bugs.

     Head over to our PlayBasic forums to check the PlayBasic V1.64k Work In Progress thread out, for more nitty gritty!. There's still lots more changes to come !






 

 
     
 
       

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